The History of the DYNASTY League Baseball Player Ratings:
How it became possible for the most realistic player ratings to become available the same time Champagne is flowing in October


By Michael Cieslinski
DesignDepot.com


A tremendous amount of effort goes into the creation of the DYNASTY League Baseball player ratings to give you the best possible replication of a players strengths and weaknesses.  Most ratings are based on a 1-10 scale or A-F including A+, B+ and C+ (Error ratings go from 5-100) to give you a broad spectrum of ratings and precise statistical accuracy.

The player ratings are derived from thoroughly researched and tested formulas and computer calculations on a historical scale.  In some cases though, you simply can't devise a formula that will take all factors into account.  Range ratings are a good example.  If you only used a players zone rating, you would come up with many misleading and unrealistic player ratings simply because this rating doesn't account for variables such as the vagaries of the scorer's zone judgment, the adjacent fielder, how hard the ball is hit, size of the outfield and defensive shifts.  DYNASTY League Baseball uses a players zone rating, but also his range factor to determine where the player grades out on a historical scale.  From there, the grade is cross-checked with input from major league scouts, beat writers, broadcasters and even players and managers.

That's why with some ratings, is it critically important to look at more than one stat and at times get input from scouts, team beat writers, broadcasters and even players and managers.   It's this kind of effort, combined with the foremost knowledge and insight into the game that makes DYNASTY League Baseball's player ratings the most realistic ratings of any baseball simulation game.

Prior to 2004, a large portion of the scouting reports used in cross-checking came from published reports that were not released until late January.  In October 2004, a network of scouts, team beat writers, broadcasters, players and managers will be used to cross-check the player ratings prior to the release of the previously published reports in January.  This scouting network, combined with cutting edge technology in color printing implemented in 2003 and an updated season creation program for the Windows version of DYNASTY League Baseball developed by programmer Dan Mintz, will make it possible for the new 2004 season to begin shipping in October 2004 instead of February 2005 when the season had traditionally been released.

The 2004 season will have the same number of players as the 2003 season ( 918 players) and the 2004 board version will be printed in the color format.

Pursue the Pennant and DYNASTY League Baseball fans have always been aware of the unparalleled realism of the player ratings and were willing to wait until players reported for Spring Training Camps.  A new era has begun for DYNASTY League Baseball players who will now be able to have their own Champagne celebrations in October! 



Reserve your seat now at the Ticket Window!